[准备工作] 1、将SkinMagicTrial.dll放置在调试目录 2、设置库文件目录,在项目[连接器]的[附加依赖项]中加入库SkinMagicTrial.lib 3、在项目的stdafx.h文件中加入头文件 #i nclude "SkinMagicLib.h" [创建过程] 1、初始化SkinMagic库: 要使用SkinMagic,这一步必不可少。在应用程序类的InitInstance()函数中行加入如下代码(粗体部分): CWinApp::InitInstance(); VERIFY( 1 == InitSkinMagicLib(AfxGetInstanceHandle(), NULL , NULL, NULL )); 说明: int InitSkinMagicLib( //初始化SkinMagic工具库 HINSTANCE hInstance, //应用程序句柄 char* szApplication , //皮肤文件中定义的应用程序名,置为NULL即可 char* szRegCode, //SkinMagic的使用注册码。若无置为NULL char* szReserved2 //保留位,为NULL ); 2、调入皮肤文件: 皮肤的调用有两种方法,一是直接从皮肤文件中调用,另一种方法是从资源文件中调用,分别说明如下: 1)从皮肤文件中调用皮肤:紧接上句,加入如下代码 VERIFY( 1 == LoadSkinFile("corona.smf")); 2)从资源文件中调用皮肤: VERIFY(1 == LoadSkinFromResource(NULL,"FUTURA","skin")); 说明: int LoadSkinFromResource( HMODULE hModule, //包含皮肤文件的模块句柄,若NULL表面在本模块中 char* lpSkinName , //皮肤资源的名称 char* lpType); //资源的类型 3、为窗口添加皮肤: 1)为标准窗口(拥有标题栏、系统菜单、可变大小等特征,比如文档/视图结构和有菜单的对话框)添加皮肤,通常用于主窗口。在应用程序类的InitInstance()函数的底部加入如下代码: VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "Main" )); m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); 说明: int SetWindowSkin( HWND hWnd, //要使用皮肤的窗口句柄 char* lpSkinName //为skinWnd对象指定的名称 ); 2)为对话框添加皮肤 在对话框显示之前调用,通常在应用程序初始化函数中调用 VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "Main" )); VERIFY( 1 == SetDialogSkin( "Dialog" ) ); m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); 说明: int SetDialogSkin( char* lpSkinName //为skinWnd对象指定的名称 ); 使用该函数后,以后程序创建的对话框都将使用该皮肤,但对话框大小不可变。 3)为单个对话框窗口添加皮肤,例如在对话框视图中:重载对话框视图的创建函数OnCreate,加入如下代码: VERIFY( 1 == SetSingleDialogSkin( m_hWnd, "Dialog" ) ); EnableWindowScrollbarSkin( m_hWnd , SB_BOTH ); 说明: int SetSingleDialogSkin( HWND hWnd, //要使用皮肤的窗口句柄 char* lpSkinName //为skinWnd对象指定的名称 ); int EnableWindowScrollbarSkin( //为滚动条添加皮肤 HWND hWnd, //要使用皮肤的窗口句柄 int* fnBar //要使用皮肤的滚动条,SB_BOTH表明是横竖都是用皮肤 ); 4、释放SkinMagic资源 重载应用程序的ExitInstance()函数,添加如下代码: ExitSkinMagicLib(); ============================================================================================== Q:如何在对话框中加入工具条在 OnInitDialog 中加入下面代码: BOOL CYourDlg::OnInitDialog() { CDialog::OnInitDialog(); // Create the toolbar. To understand the meaning of the styles used, you // can take a look at the MSDN for the Create of the CToolBar class. ToolBar.Create(this, WS_CHILD | WS_VISIBLE | CBRS_TOP | CBRS_TOOLTIPS |CBRS_FLYBY | CBRS_BORDER_BOTTOM); // I have assumed that you have named your toolbar''s resource as IDR_TOOLBAR1. // If you have given it a different name, change the line below to accomodate // that by changing the parameter for the LoadToolBar . ToolBar.LoadToolBar(IDR_TOOLBAR1); CRect rcClientStart; CRect rcClientNow; GetClientRect(rcClientStart); // To reposition and resize the control bar RepositionBars(AFX_IDW_CONTROLBAR_FIRST, AFX_IDW_CONTROLBAR_LAST,0, reposQuery, rcClientNow); CPoint ptOffset(rcClientNow.left - rcClientStart.left,rcClientNow.top-rcClientStart.top); CRect rcChild; CWnd* pwndChild = GetWindow(GW_CHILD); while (pwndChild) { pwndChild->GetWindowRect(rcChild); ScreenToClient(rcChild); rcChild.OffsetRect(ptOffset); pwndChild->MoveWindow(rcChild, FALSE); pwndChild = pwndChild->GetNextWindow(); } CRect rcWindow; GetWindowRect(rcWindow); rcright += rcClientStart.Width() - rcClientNow.Width(); rcbottom += rcClientStart.Height() - rcClientNow.Height(); MoveWindow(rcWindow, FALSE); // And position the control bars RepositionBars(AFX_IDW_CONTROLBAR_FIRST, AFX_IDW_CONTROLBAR_LAST, 0); return TRUE; // return TRUE unless you set the focus to a control } ============================================================================================== Q:如何改变对话框的形状? 可用下面一些函数: CreatePolygonRgn CreateRectRgn CreateRoundRectRgn 等. CRgn m_rgn; // Put this in your dialog''s header file. i.e. a member variable // This Gets the size of the Dialog: This piece of code is to be placed in the // OnInitDialog of your dialog. CRect rcDialog GetClientRect(rcDialog); // The following code Creates the area and assigns it to your Dialog m_rgn.CreateEllipticRgn(0, 0, rcDialog.Width(), rcDialogHeight()); SetWindowRgn(GetSafeHwnd(), (HRGN) m_rgn, TRUE); Q:如何实现非客户区移动? 可用下面二种方法 // Handler for WM_LBUTTONDOWN message void CYourDialog::OnLButtonDown(UINT nFlags, CPoint point) { CDialog::OnLButtonDown(nFlags, point); PostMessage( WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM( point.x, point.y)); } // Handler for WM_NCHITTEST message LONG CYourDialog::OnNcHitTest( UINT uParam, LONG lParam ) { int xPos = LOWORD(lParam); int yPos = HIWORD(lParam); UINT nHitTest = CDialog::OnNcHitTest(CSize(xPos, yPos)); return (nHitTest == HTCLIENT) ? HTCAPTION : nHitTest; } Q:如何使对话框初始为最小化状态? 在 OnInitDialog 中加入下面代码: SendMessage(WM_SYSCOMMAND, SC_MAXIMIZE, NULL); Q:如何限定对话框大小范围? 在 WM_SIZING中加入下面代码: void CYourDialog::OnSizing(UINT fwSide, LPRECT pRect) { if(pRect->right - pRect->left <=200) pRect->right = pRect->left + 200; if(pRect->bottom - pRect->top <=200) pRect->bottom = pRect->top + 200; CDialog::OnSizing(fwSide, pRect); } Q:如何在对话框中加入状态条? 定义 CStatusBar 变量: CStatusBar m_StatusBar; 定义状态条指定状态: static UINT BASED_CODE indicators[] = { ID_INDICATOR_CAPS, ID_INDICATOR_NUM }; 在 OnInitDialog 中加入下面代码: m_StatusBar.CreateEx(this,SBT_TOOLTIPS,WS_CHILD|WS_VISIBLE|CBRS_BOTTOM,AFX_IDW_STATUS_BAR); // Set the indicators namely caps and nums lock status m_StatusBar.SetIndicators(indicators,sizeof(indicators)/sizeof(UINT)); CRect rect; GetClientRect(&rect); m_StatusBar.SetPaneInfo(0,ID_INDICATOR_CAPS,SBPS_NORMAL,rect.Width()/2); m_StatusBar.SetPaneInfo(1,ID_INDICATOR_NUM,SBPS_STRETCH ,rect.Width()/2); RepositionBars(AFX_IDW_CONTROLBAR_FIRST,AFX_IDW_CONTROLBAR_LAST,ID_INDICATOR_NUM); m_StatusBar.GetStatusBarCtrl().SetBkColor(RGB(180,180,180)); |
4、释放SkinMagic资源
重载应用程序的ExitInstance()函数,添加如下代码:
ExitSkinMagicLib();